Code Map

Normal text indicates a file

Italics indicates a folder

Bold Italics indicates a top folder

Strikethrough indicates something that has been deprecated and will be removed once it is made sure that the object will never be used again and no part of the code is dependent upon it anymore.

C++

 * Army
 * Army
 * Data
 * SettingsVar
 * TeamObj
 * TeamStruct
 * LandDiv
 * Territory
 * Invasion
 * Libraries
 * WrapperLibraryGeneral
 * Pawns
 * BaseFlyingPawn
 * Player
 * BasePlayerController
 * BaseGameState
 * Utilities
 * BaseGameInstance_Network
 * BaseGameState
 * BaseGameUserSettings
 * includes.h
 * MegaRiskGameMode
 * Ownable_Actor
 * SessionSearchWrapper

Blueprints/Content

 * Blueprints
 * LandDiv
 * Territory_BP
 * BaseGameInstance_Network_BP
 * Data
 * megarisk_settings
 * megarisk_settings_categories
 * SettingsCategoryTable
 * SettingsTable
 * SettingType_Enum
 * UMG
 * Fonts
 * Textures
 * HostGameWidget
 * MainMenu
 * SessionRow
 * SessionScreen
 * SettingRow
 * SettingsCategory
 * SettingsCategoryButton
 * SettingsScreen
 * TerritoryMenu